This seems to be an unmentioned mechanic or possible bug for Rise Up Year 8 Season 1.
- Y8S1 mods on, multiple chained revives.
- Refactor build with 2 prototypes holster and knees.
- Mods, Overload, Split, Split, Consume, 10,10,50.
- Y8S1 mods off, single revive.
- Other random build with prototype gear, single revive occasionally.
- Tactic with Oxidizer make an escape if team wipe certain, shoot oxidizer away from mob get downed and crawl to it.
- Headshots from enemy seem to kill the effect, if skill still doing damage.
- Many times enemies ignore you crawling around for some reason.
- Oxy or skill up seems to keep effect going on.
- Fire or and enemy skill damage may enable effect crawl to it of down.
- Effect is self auto revive or rise up again.
- Might be delayed a few seconds at times, crawl towards damage.
- Happens in Escalation, Missions, Open World, confirmed.
- Must have used damaging skills recently or won’t work.
- Oxidizer and assault turret makes this chain for 30+ times as seen in video.
- Other players have have this effect too, nothing about it officially yet.
- Benefits, survivability can have team wipes and raise team back up.
- If stuck in up down spam like in video hop out of damage to recover safely.
- I have been able to use this to charge into mobs and get out of cover team kills.
- To enhance chances go for skill duration on mods and gear, more Oxidizer ticks.
- I use lots of haste in my setup to spam, this build is purely spam.
- If I could get a chest piece with tag team talent prototype this would be killer.
The Division Resurgence is beyond amazing, D1 + D2 mixed together in a D1 setting. Thing is you have people…