YouTube OZMatrixNET, The Division 2 Builds

  1. The Division Resurgence is beyond amazing, D1 + D2 mixed together in a D1 setting. Thing is you have people…

  2. The Division 2, got an every slot Prototype Gunner build now. It’s doing pretty decent. The augments have tiny %percentages,…

The Division 2 Escalation Auto Revive no Reviver Hive.

This seems to be an unmentioned mechanic or possible bug for Rise Up Year 8 Season 1.

  • Y8S1 mods on, multiple chained revives.
  • Refactor build with 2 prototypes holster and knees.
  • Mods, Overload, Split, Split, Consume, 10,10,50.
  • Y8S1 mods off, single revive.
  • Other random build with prototype gear, single revive occasionally.
  • Tactic with Oxidizer make an escape if team wipe certain, shoot oxidizer away from mob get downed and crawl to it.
  • Headshots from enemy seem to kill the effect, if skill still doing damage.
  • Many times enemies ignore you crawling around for some reason.
  • Oxy or skill up seems to keep effect going on.
  • Fire or and enemy skill damage may enable effect crawl to it of down.
  • Effect is self auto revive or rise up again.
  • Might be delayed a few seconds at times, crawl towards damage.
  • Happens in Escalation, Missions, Open World, confirmed.
  • Must have used damaging skills recently or won’t work.
  • Oxidizer and assault turret makes this chain for 30+ times as seen in video.
  • Other players have have this effect too, nothing about it officially yet.
  • Benefits, survivability can have team wipes and raise team back up.
  • If stuck in up down spam like in video hop out of damage to recover safely.
  • I have been able to use this to charge into mobs and get out of cover team kills.
  • To enhance chances go for skill duration on mods and gear, more Oxidizer ticks.
  • I use lots of haste in my setup to spam, this build is purely spam.
  • If I could get a chest piece with tag team talent prototype this would be killer.